Pixelbound: Lost Signal — DeepSeek v4 Pro
Three levels, dash, checkpoints and a HUD — built through Ezkielyna API for about $0.37 of usage.
About this project
PIP the courier robot restores signal towers across three levels: Signal Meadow, Circuit Caverns and Glitch Tower. Vanilla HTML5 Canvas and ES modules, no frameworks and no external assets: sprites are drawn in code and every sound is synthesized with the Web Audio API.
Controls: A/D or arrows to move, Space/W/Up to jump (hold for higher), Shift to dash, Esc to pause, R to restart.
Why it was built
Part of Model Arena #02. Same brief as Arena #01, but every request goes through Ezkielyna API, so the usage behind this build is on record.
How it was built
Built entirely through Ezkielyna API. The model worked in a small open-source agent (list, read, write and edit files, a syntax/CSP check, and a headless-browser smoke test) with no shell and no internet. Every line of code and every design decision is the model's own; sessions that ran out of steps were continued from its own files until it called finish.
Verified in the Ezkielyna API gateway logs: 374 requests, all successful; 21.4 million input tokens (mostly cache) and 219 thousand output tokens; usage charged at Ezkielyna API prices: $0.372. Four sessions. Its self-test caught a menu that rendered off-screen, and the model fixed it before finishing.
Notes
From the model's REPORT.md (known limitations): audio starts after the first input (browser policy); collectibles reset on death; moving-platform carrying is approximated per frame; the vertical camera is intentionally gentle; reduced-motion lowers particles and shake but does not remove every effect.
Feedback the maker is looking for
Play Signal Meadow and compare the movement and dash with the GPT and Claude versions in Arena #01. Which one feels best to control?
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