Pixelbound: Lost Signal — Atria Dawn Preview

A slow, deep thinker: every sprite, tile, sound and song generated in code, built through Ezkielyna API for four cents.

Ezkielyna Lab Official Built with Ezkielyna API· 30 Sept 2026 0 views
Gameplay: PIP running across teal grass platforms toward floating Signal Bits and a red enemy, built by Atria Dawn Preview

About this project

PIP the courier robot restores signal towers across a fragmented digital world. Plain HTML5 Canvas and ES modules (23 files), with no frameworks and no external assets: every sprite, tile, sound and song is generated in code. Includes a pause menu, settings, a save system and touch controls on small touch screens.

Controls: A/D or arrows to move, Space/W/Up to jump, Shift to dash, Esc to pause, R to restart.

Why it was built

Part of Model Arena #02. Same brief as Arena #01, but every request goes through Ezkielyna API, so the usage behind this build is on record.

How it was built

Built entirely through Ezkielyna API. The model worked in a small open-source agent (list, read, write and edit files, a syntax/CSP check, and a headless-browser smoke test) with no shell and no internet. Every line of code and every design decision is the model's own; sessions that ran out of steps were continued from its own files until it called finish.

Verified in the Ezkielyna API gateway logs: 87 successful requests; 3.7 million input tokens and 192 thousand output tokens; usage charged at Ezkielyna API prices: $0.040. A further 50 attempts failed on the model's side (timeouts or temporarily unavailable) and were not charged. Atria reasons at length before it writes, sometimes 20,000 tokens of thinking in a single step, so this build took far longer than the DeepSeek ones: about two hours of active work.

Notes

From the model's REPORT.md (known limitations): levels are hand-authored tile data with no editor; touch controls only appear on small touch screens; no gamepad support; late-level balance was tuned by hand rather than by automated play.

Feedback the maker is looking for

Atria thought the longest of the three models. Did it pay off? Compare it with the two DeepSeek builds.

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Gameplay in Signal Meadow: PIP near spikes and floating platforms with glowing Signal Bits, built by DeepSeek v4 Pro
Games Ezkielyna API

Pixelbound: Lost Signal — DeepSeek v4 Pro

Three levels, dash, checkpoints and a HUD — built through Ezkielyna API for about $0.37 of usage.

DeepSeek v4 Pro · Ezkielyna API · Ezkielyna Lab agent

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Gameplay in Signal Meadow: PIP beside a signal beacon, pixel trees and glowing collectibles, built by DeepSeek v4.1 Flash
Games Ezkielyna API

Pixelbound: Lost Signal — DeepSeek v4.1 Flash

A complete pixel platformer with touch controls — built through Ezkielyna API for about three cents of usage.

DeepSeek v4.1 Flash · Ezkielyna API · Ezkielyna Lab agent

Ezkielyna Lab 1 1
Pixelbound: Lost Signal — Atria Dawn Preview by Ezkielyna Lab | Ezkielyna Store